Must Have Demons To Create via Fusion

This is a compilation of information regarding the must-have demons to create via Demon Fusion in SMT Dx2. We'll be giving you details about our recommended demons from beginner level up to 5-star demons that advanced players must have. Hopefully the information provided is of use when creating demons.

== 3-star demons that beginners should make  ==

Beginners should aim to create 3-star demons first. 3-star demons are comparatively easier to make and they can be used later on if they level them up.

Among the 3-star demon, we highly recommend Ose (Elementalist). Ose is a demon that can be in the front lines if its evolved to 6-stars.

== Ose (Elementalist) [Top priority]  ==

Phys	   =>   No effect

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   N/A

Force	   =>   N/A

Light 	   =>   N/A

Dark 	   =>   Resist

'''
 * Nullifies Phys '''

Ose (Elementalist) can learn the skill [Null Phys] when awakened. This skill can give you the advantage against enemies specializing in physical attacks.

'''
 * Hades Blast combined with Charge is extremely powerful '''

Hades Blast combined with Charge is extremely powerful. Attacking with "Hades Blast" enhanced with "Charge" allows you to deal massive damage to all enemy units.

And with the right brands or transfer, you can continue to use "Hades Blast" without missing.

== Feng Huang (Elementalist)  ==

Phys	   =>   Weakness

Fire	   =>   No effect

Ice	   =>   Weakness

Elec	   =>   N/A

Force	   =>   N/A

Light 	   =>   N/A

Dark 	   =>   N/A

'''
 * Tarunda is an excellent skill '''

Feng Huang has Auto Tarunda which can decrease all enemy units' fire power at the start of the battle. Any damage taken can be recovered with Mediarama.

'''
 * High agility Healer with skill "Mediarama" '''

Feng Huang is a Healer with "Mediarama" that can heal the whole party, can heal self and also has relatively strong magic. With agility at 209, it can aid in your party getting a head start and also act as an effective Healer.

== Horus (Common)  ==

Phys	   =>   Resist

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   N/A

Force	   =>   N/A

Light 	   =>   Repel

Dark 	   =>   Weakness

'''
 * An excellent healer because of Diarama '''

Horus possesses the powerful healing skill, "Diarama". Horus can act as a healer since its high speed stats gives it more turns.

'''
 * Easy mana management with Mana Gain '''

Ose (Elementalist) can learn the skill [Null Phys] when awakened. Increasing the MP by 2 makes it easier for healers to manage their mana.

'''
 * Easily made with fusion '''

Horus can be easily made with two-way fusion. Horus can be easily created and obtained since you can make it even from 1-star demons.

== 4-star must-have demons  ==

We recommend creating 4-star demons when you reach the midpoint of the story or the aura gate and after you've saved up on Magnetite. 4-star demons have high stats and can be used in the deeper parts of the aura gate and high-difficulty quests.

We recommend Sandalphon among all 4-star demon. An excellent attacker, healer and support. You can raise Sandalphon to fit in your party well because its functionality depends on the skills transferred.

== Sandalphon (Protector) [Top Priority]  ==

Phys	   =>   Resist

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   Resist

Force	   =>   N/A

Light 	   =>   Reflect

Dark 	   =>   No effect

'''
 * Possesses powerful skills like Auto-Sukuka '''

Sandalphon possesses Auto-Sukukaja, which casts Sukukaja (increases accuracy and evasion for all party members) automatically at the start of battle. Just by being in the party, Sandalphon is able to provide support by boosting offense and defense.

Sandalphon possesses both Hamadyne and Zandyne, two kinds of powerful single target magic skills. And is able to learn "Samrecarm" as a Protector. An excellent attacker, healer and support.

'''
 * Excellent stats and resistances '''

Sandalphon has no weaknesses, and can nullify Light and Dark type attacks. Besides wasting an enemy’s turn if they cast an AOE Light or Dark type attack, Sandalphon also has a resistance to Physical and Electric attacks, giving him excellent survivability.

All of Sandalphon’s stats are high-tier, and even his mid-tier speed is rather high. With high agility, it’s easier to get the first turn, and with high magic attack, Sandalphon can both damage and heal for a significant amount, which makes him an excellent unit..

== Yatagarasu (Common)  ==

Phys	   =>   N/A

Fire	   =>   No effect

Ice	   =>   Weakness

Elec	   =>   Resist

Force	   =>   N/A

Light 	   =>   Resist

Dark 	   =>   N/A

'''
 * High-speed Physical Attacker '''

Yatagarasu is a demon whose speed actually surpasses 340 since it's a speedster with a high speed stat of 231.

Yatagarasu also has the potential to deal huge damage to all enemies because of its high strength stats and "Hades Blast".

As a Common Archetype, it can boost the firepower of Hades Blast because it possesses the skill called "Phys Boost" and as an Aragami Archetype, it can deal massive single-target damage with "Mortal Jihad".

'''
 * Possesses Auto-Sukunda '''

Yatagarasu possesses Auto-Sukunda, a skill that lowers all enemy unit's AC and EV at the start of the batlle. This can prove to be favorable for your allies in bot defense and offense.

Especially with lowering their EV. This is useful as an accuracy support for Physical attackers including itself.

A physical attacker that has a high accuracy rate against enemies thanks to its high speed stats partnered with Sukunda will have no problems with missing their targets.

== Tsukuyomi (Psychic)  ==

Phys	   =>   Weakness

Fire	   =>   No effect

Ice	   =>   No effect

Elec	   =>   Resist

Force	   =>   Resist

Light 	   =>   N/A

Dark 	   =>   N/A

'''
 * Can cast consecutive spells with decreased consumed MP '''

Tsukuyomi learns Lunar Blessing, which means that when Tsukuyomi uses skills that consume MP, consumed MP will be lessened by 1.

He also has Mana Bonus, that increases MP by 1, so he can cast Zanma for 8 turns straight at most.

'''
 * Has other valuable resistances besides Phys'''

Tsukuyomi has null for Fire and Ice, and can resist Elec and Force.

He may be weak to Phys attacks, but he can inherit Resist Phys from Hanuman to negate that weakness, giving him an excellent lineup of 3 elements he nullifies and 2 that he is resists.

== Rangda (Psychic)  ==

Phys	   =>   Repel

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   Weak Point

Force	   =>   N/A

Light 	   =>   N/A

Dark 	   =>   N/A

'''
 * Repel Phys is useful in the 2nd half of battle '''

Rangda has the skill "Repel Phys". As MP is running out during the second half of the battle, it will be advantageous as the demon can strike back at the enemy's attacks.

Also, this demon will also work well with those who have the skill to Mute. If Mute can be cast at the initial stages of a battle, Rangda will receive no damage and can simply just deal damage to the enemy.

'''
 * Effective against Mara when teamed up with Alilat '''

Tsukuyomi has null for Fire and Ice, and can resist Elec and Force.

He may be weak to Phys attacks, but he can inherit Resist Phys from Hanuman to negate that weakness, giving him an excellent lineup of 3 elements he nullifies and 2 that he is resists.

== Zhong Kui (Psychic)  ==

Phys	   =>   N/A

Fire	   =>   Resist

Ice	   =>   N/A

Elec	   =>   Weak Point

Force	   =>   Weak Point

Light 	   =>   Resist

Dark 	   =>   N/A

'''
 * Learns "Intimidating Stance" as a Psychic Archetype. '''

Zhong Kui can learn a valuable skill called "Intimidating Stance" if it functions as a Psychic Archetype. If the enemy gets to go first, they lose one turn. This increases your chances of winning.

If put in same party with a Psychic version of Baihu, this effect is repeated, and the enemy will lose 2 turns.

'''
 * High attack power with Critical '''

Of all the demons, Zhong Kui has the highest fire power due to his critical hits and has highest luck. As such, he's a strong attacker.

After "Charge", Zhong Kui can aim for heavy damage with "Oni-Kagura" which is effective for bosses with high HP.

== Anubis (Psychic)  ==

Phys	   =>   N/A

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   N/A

Force	   =>   N/A

Light 	   =>   No effect

Dark 	   =>   Resist

'''
 * Deals massive damage with "Merciless Blow" '''

Anubis (Psychic) can learn the skill "Merciless Blow" when awakened. Aim for the enemy's weak point since it deals an additional 20% damage when attacking the enemies weak point. This skill is highly compatible with Anubis because it possesses one light and dark magic attack.

'''
 * A magic attacker with high magic power '''

Anubis ranks 5th among all demons in terms of magic power. It also possesses light and dark magic attacks and it can boost the damage of Mudo-related skills with "Dark Boost". A combination of high magic power, Dark Boost and Merciless Blow translates to a powerful attack.

== Fenrir (Psychic)  ==

Phys	   =>   N/A

Fire	   =>   Weakness

Ice	   =>   Drain

Elec	   =>   Resist

Force	   =>   Weak Point

Light 	   =>   N/A

Dark 	   =>   N/A

'''
 * Possesses Speedster '''

Fenrir(Psychic) can learn the skill "Speedster" when awakened. As the 3rd ranker in terms of speed among all demons, taking the initiative in battles is very easy. We recommended using Fenrir in the Aura Gate.

'''
 * An Attack Suppoter with Auto-Taraka '''

Fenrir possesses "Auto-Taraka". This allows it to support with firepower by applying an attack buff to your allies at the start of the battle. Fenrir is an excellent attacker support.

== Beelzebub (Psychic)  ==

Phys	   =>   N/A

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   Resist

Force	   =>   Resist

Light 	   =>   No effect

Dark 	   =>   No effect

'''
 * The powerful skill called "Gluttony" '''

Beelzebub possesses the unique skill called "Gluttony". Gluttony is a powerful, dark-type magic attack that deals damage to all enemies while healing the caster for 50% of the damage dealt. This is a very powerful skill since it can heal damage and heal at the same time.

'''
 * Possesses various means of attacking '''

Beelzebub has dark-type attacks that can hit a single enemy or all enemy units and a electric-type attack that can hit all enemy units. This allows it to attack the enemy's weak points since it can attack with the appropriate skill. Transferring skills of a different attribute will further enhance it's viability.

== 5-star demons that advanced players should make  ==

Players who wishes to go deeper in the Aura Gate or those who are aiming for a specific ranking in D2 Battles should aim to make a 5-star demon. Take note that making 5-star demons will take some time since it requires around 3000000 magnetite or more.

Demons like Cu Chulainn (Psychic) and Mara (Psychic) possesses the powerful passive "Pierce", which allows them to deal damage while ignoring the target's resistances. Pierce skills are extremely valuable since there are demons that can remove their weak points in the deeper parts of the Aura Gate or in D2 Battles.

== Cu Chulainn (Psychic)  ==

Phys	   =>   Resist

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   N/A

Force	   =>   Resist

Light 	   =>   N/A

Dark 	   =>   N/A

'''
 * Possesses the powerful attack passive "Force Pierce" '''

Once Cu Chulainn (Psychic) is awakened, it can learn the powerful passive skill called "Force Pierce". You can deal force damage with ease as this can ignore all enemy resistance or repel skills.

Characters that have the pierce passive may have low magic power, but Cu Chulainn is a magic attacker with high versatility since it possesses the best magic stat in game. We recommend transferring "Force Boost" and setting it up with Zan or Mazan.

'''
 * The unique skill, "Gae Bulg" is very powerful '''

Cu Chulainn possesses the powerful unique skill, "Gae Bulg". Gae Bulg is a skill that attacks a single enemy unit with 50 attack power for 4 to 6 times.

Coupled with high strength stats and "Genocidal Glee", you can expect massive critical damage.

== Mara (Psychic)  ==

Phys	   =>   N/A

Fire	   =>   N/A

Ice	   =>   Weakness

Elec	   =>   Drain

Force	   =>   N/A

Light 	   =>   Resist

Dark 	   =>   Resist

'''
 * Possesses the powerful attack passive "Phys Pierce" '''

Mara (Psychic) is the only character that possesses "Phys Pierce". "Phys Pierce" allows you to deal damage regardless if the enemy has Repel Phys, Drain or Tetrakarn since it attacks while ignoring all enemy resistance.

Mara will prove to be a powerful demon since in higher difficulties, there are a lot of demons that has resist phys and other resistance as well. In D2 Battles, you can even take down Ose or Siegfried even though they have Null Phys or Absorb Phys.

'''
 * Inflicting status ailments with Hell Thrust '''

Mara can learn the skill, "Hell Thrust". A skill that attacks 4 random enemies with a chance to inflict charm. A "Hell Thrust" coming from Mara, the demon with the highest strength and luck, will surely deal a huge damage and be able to inflict Charm with high probability.

If there's only one enemy unit, then the probability of inflicting charm will be close to 100% since it will get hit 4 times.

== End-game target  ==

== Metatron (Common)  ==

Phys	   =>   N/A

Fire	   =>   Resist

Ice	   =>   Resist

Elec	   =>   Resist

Force	   =>   Resist

Light 	   =>   No effect

Dark 	   =>   N/A

'''
 * Can shoot Fire of Sinai in succession, strongest magic attacker '''

Fire of Sinai, special to Metatron, fires at any random enemy for 5 shots. Deals heavy Almighty damage.

Total fire power is 225 and all skills are top class. In addition, as he has the Almighty attribute, he has no issues with the demerit of attacking randomly, that is, encountering Resist.

His passive, "Infinite Chakra" allows him to recover lots of MP, so he can shoot Fire of Sinai in succession. That makes him one of the best in terms of fire power.

'''
 * Powerful resistance '''

In addition to being able to nullify Light, he also resists Fire, Ice, Electric and Force.

He can survive with little weaknesses, those being weak to Dark and Phys.

'''
 * A Common Archetype requires 8000000 Magnetite '''

Making a Common Archetype Metatron will require approximately 8000000 magnetite.

Since Metatron will require an massive amount of magnetite, we recommend saving up on magnetite and leveling up other demons with acquiring Metatron as the end goal.

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