Principality

Principality is a Demon in Shin Megami Tensei Liberation Dx2. This is the latest evaluation and skills of Principality from Shin Megami Tensei: Liberation Dx2. Includes strengths, recommended Transferable Skills, Branding set effects, stats, Resistance attributes, how to obtain etc. Hopefully the information provided is of use for enhancing Principality.

== Strengths  ==

'''
 * Magic stats are high '''

Principality can take on the role of a high magic attacker with it's magic stats. Principality's usability can be improved by transferring skills that takes advantage of enemy weaknesses, like "Agi" or "Zan".

'''
 * Skill transferring is easy '''

Gathering transfer points and skill transferring is easy because Principality is a 2-star demon. It's possible to adapt to the requirements of your quests you undertake easily.

== Lore  ==

The seventh of the nine orders of angel. As the advocates of heaven, their purpose is to guard cities and nations, and watch over the leaders of state. They also fight off demons when need be.

== Recommended Archetype  ==

'''
 * Elementalist '''

Principality's recommended Archetype is Elementalist. Principality can fix its weakness to dark since it can learn "Resist Dark". This can suppress the increase on the enemy's press turn because it lacks any weak point.

== Resistance Attributes List  ==

Phys	   =>   N/A

Fire	   =>   N/A

Ice	   =>   N/A

Elec	   =>   N/A

Force	   =>   N/A

Light 	   =>   No effect

Dark 	   =>   Weakness

== 6-Star Max Stats  ==

HP	   =>    1004 (Rank 105/170)

Strength	   =>   89 (Rank 133/170)

Magic	   =>   195 (Rank 2782/170)

Vitality	   =>   135 (Rank 105/170)

Agility	   =>    105 (Rank 141/170)

Luck 	   =>   144 (Rank 65/170)

== 5-Star Max Stats  ==

HP	   =>    868

Strength	   =>   74

Magic	   =>   164

Vitality	   =>   114

Agility	   =>    88

Luck 	   =>   121

Rarity 	   =>   ★2

Race 	   =>   Divine

Grade 	   =>   35

AI 	   =>   Healer

== Skills  ==

Skills         | 	Effect (MP/Target)

【Recarm】 MP:6　Target: Single unit 	    =>   Revives and heals 10% of one ally unit's HP.

【Hamaon】 MP:5　Target: Single unit 	   =>   Inflicts magic-type Light damage with 140 power on a single enemy unit.

【Bufu】 MP:4　Target: Single unit 	    =>  Inflicts magic-type ice damage with 120 power on a single enemy unit.

== Awakened Skills  ==

Skills         | 	Effect (MP/Target)

【Media】 MP:6　Target: All units 	    =>   Heals allies for 25.

【Judgement Light】 MP:4　Target: Random  	    =>   Inflicts magic-type Light damage for 2 to 4 times with 40 power on random enemies.

【Cursedi】 MP:3　Target: Single unit  	    =>  Cures a single ally from curse and decreases the chance to be cursed in that wave by 30%.

【Light Boost】 MP: -  	    =>  Increases strength of Light attacks by 15%.

【Resist Dark】 MP: -  	    =>  Grants Resist Dark.

== Materials needed for Awakening  ==

Aether (Awakening material)         | 	Required quantity

Neutral Aether S (Wednesday, Saturday, Sunday)	   =>   10 pieces

Law Aether S (Thursday, Sunday)	   =>   10 pieces

Neutral Aether M (Wednesday, Saturday, Sunday)	   =>   5 pieces

Law Aether M (Thursday, Sunday)	   =>   5 pieces

== Materials needed for Fusion  ==

'''
 * Material 1 '''

Lailah★3 Herald(43)

Sandalphon★4 Herald(61)

Azrael★4 Herald(67)

'''
 * Material 2 '''

Phantom★1 Foul(10)

Blob★2 Foul(20)

Black Ooze★2 Foul(25)

Slime★1 Foul(1)

== How To Obtain  ==

Obtainable via negotiation.